The Opened World

Into the Fray
From the Journal of Jerys

The Zoarch Scourge seems ever-present. They beset me on all sides. I can see their mark in the ashes and ruble of ruined cities, in the pools of blood left behind by raids and incursions, and in the latent fear hiding behind the eyes of all who hear tales of the Scourge’s expansion.

They are filth.

They are abominations.

They are blasphemy made flesh.

I thank Tehsh that I never tire of being an instrument of their destruction. And I pray that others see the need for their eradication as urgently as I.

A useless old Alathan priest handed me a parchment this morning. He said they were circulating around Imperial and Council lands. The immensity of its heresy was infuriating. It spoke of freedom, destiny, and openness; but to those who have eyes to see, it was obvious that all it actually championed was the open spread of more Zoarch foulness. Worst of all, that same Alathan priest – the highest of his order – barely looked sickened by the words on the parchment. He almost seemed persuaded by its arguments; enticed even. How dare such a man function in such a high calling? This struggle with the Zoarchs may prove more difficult than expected, especially if my order cannot even count on its “holy ones” to fight like the zealots we are commanded to be.

I am, however, encouraged by the members of my new adventuring charter. They, of all people, seem to see the Filth and the Scourge for what they truly are. They understand the Octopodi and the Homunculi to be idolatrous vermin. Thank Tehsh that they can see the truth of things. We hence will be known as the Holy Few, and it is an apt name at that. Together we will rid this world of all blasphemy.

At first light we will head into the ruins of the mountain to seek out our enemies; and there will our long battle for purity, righteousness, and orthodoxy begin. May the Zoarchs feel our holy wrath. Soon will be the hour of their judgment. But now it is time for meditation, reflection, the study of the scriptures, and holy rest. My strength is sapped from a tavern skirmish with two drunken elementalists from Ir Alatha.

Tehsh, be with me in my rest, in my waking, and in my combat. You are forever hallowed; thanks be to you, giver of life, grower of all, sustainer of everything.

Return from the Fade/Kinsthet

The returned adventurers regale the clan with the missions to The Fade and the Kinsthet Desert. The eerie tales of the ghost-eyed hauntings, and curious were-ravens of Fade are coupled with joining the great hunt of the forest lord to down the terresque and the spectacular fight against the abomination summoning Zoarch to stop the ritual trying to destabilize The Eye of Life. The group from the Kinsthet explains the rough conditions, the odd sights of the mausoleum and finding of Vesa. Finally they share the betrayal of Tyr, the sanity-twisting abominations, and the gatherings of Zoarch in the underhavens pressing the delivery of the message to the world’s leaders.

Escape from the Ravenstone
A group of new adventurers makes their escape from the rioting prison

Rounded up and imprisoned for merely being around the crowds during the riot and bombing in Narathet, three dejected travelers sit in their cells in The Ravenstone awaiting their fate. Artosis KuraLani Rokan, soon joined by Teebo are quickly grilled by a remnant-trained Northern Empire inquisitor. Still loose tongued from the inquisitor’s truth incense, Teebo alerts the group to a coming prison riot, then secures their aid in trade for passage out of Imperial lands. As the riots break out, Rok hurls the man who freed them from their cells off the balcony, while Kuralani takes his wooden cudgel and some torches, fashioning makeshift weapons with her woodshape ability. Sneaking past rioters and guards alike, they make their way to a storage shed, gathering what they can quickly. Among their lucky finds is an imbued lantern, which releases a light elemental who assaults the oncoming guards. Unable to find a way over the wall, they are forced to contend with a group of hostile prisoners guarding a breech. Rok, sneaks behind as a distraction, feigning injury, while Artosis raises several corpses from the surrounding bodies. Kuralani enwraps the leader in vines, while Rok and the corpses commence a full scale beat down with Artosis hurling spells from the side. Leaving the leader alive but tied up, the make their way out to find Teebo stabbing him in the face with a poisoned dagger. Chastising the forger, they quickly navigate through the desert thanks to Kuralani, uncover the boarding passes, and make their way to the ship.

The Ravenstone

Khal’Dahk gets a message to recover some classified items from a recently arrested insane alchemist in order to protect an Imperial noble. Calling on contacts both high and low, they sneak into the maximum security Ravenstone, only to have the entire thing break out into riots. The group makes their own prison escape and nabs the items thanks to plenty of quick thinking.

Lulai and Liars

In their second quest as an adventuring clan, and in an attempt to earn a bit of notice, the group lends a hand to Lulai, an old friend of Adsila. She is seeking an old and stolen tablet depicting female melali shamans in an effort to earn acceptance for female shamans. Coming to a rural village, Khal’Dahk uses his fancy speaking and a rural inflection to convince the villagers that the group can help them find a missing child. Well into some local ruins, the grieving father admits to the whole thing being a ruse and uses the chance to kill the rogue fooling around with his wife. The group finds their way out with the tablet and discover’s the baby’s hiding place in the woods.

Ranch Of The Lush King

Here the members of the erstwhile adventuring group, somewhat split up, partially re-unite to form a clan in the Adventurer’s Guild. With the help of their new acquaintance Yen Specter, they claim a Jaadin hideout as their new clan home, defeating the Lush King. There they unearth the tarsi of Lumhast, gain their first glory points and make an ally of the Shattered Eye Jaadin and their bishop Thet.

Settlers of Kha'Hatan

A Maniani scout pops seemingly from nowhere in the jungle. He greets Content Not Found: Pilio_ warmly and is introduced to the rest of you. He explains the village is nearby and guides you there. The village is small, only 3 longhouses and a few outbuildings surround a large open walled pavilion. It seems to be the center of community life here with many gathered in various tasks. Content Not Found: Akalosi_, Pilio’s father embraces him, and explains that a large feast has been planned for the evening in celebration of his return and your visitation.
That evening, surrounding the large fire in the pavilion, Akalosi introduces you to Popo, the village guard, and Sula’i, the ancient looking shaman. All three tell stories of great battles, cunning tricksters, and a few jokes about Pilio as a child (which make little sense to even the Melali among you).
Akalosi explains that he is sending back cloudberries with you to Samara in exchange for Greatchief
Content Not Found: Uncheuay
’s gift. “The cloudberries, contain the blood of the Life Mother. Their juice is tasty on its own, but more importantly it helps the body heal and grow. Just rubbing them on a wound can help it heal quickly. They grow through the jungle but those near ”/campaign/the-opened-world/wikis/mount-neheli" class=“wiki-page-link”>Mount Neheli are almost twice as big and far more potent. You should go gather them yourselves so you may see the beauty of the great mountain and taste the gift of her fruits. Take what you like from the berries but be sure to bring plenty back to give to Uncheuay. While you are there, you will be close to a Druid camp on the windward side. Send them my greetings and bring their news back to me. You should leave tomorrow after a good sleep." 

After a quick jungle encounter fighting off carnivorous plants, the group makes their way to the druid camp. As the trees around seem to be getting larger and more covered in moss, and even other plants, a hush seems to have taken over. The undergrowth is thinner with less light getting through and it feels eerily quiet. “That is far enough. The grove is sacred and the trees speak of blood on your hands. What is it you want here?” The voice seems to be coming from several of the trees themselves at the same time.
“Many of my brethren are gathered in a ritual of cleansing and rebirth, mourning a great loss of trees. We sensed a great disturbance in the forest. as if millions of trees cried out in terror and were suddenly silenced. I fear something terrible has happened. To the east, two day’s travel, areas of the forest are still screaming. Much more is now still silent. We sent Awuhua to discern the problem but he has not returned and we fear he has been felled. Return to Chief Akalosi and have his shaman consult the ancestors on what should be done.”
Content Not Found: Adsila_ consults with _Content Not Found: Hualali, and is given several images in a vision, but not enough to fully go on.

On returning to Huyana, they pass a Herd of Beloa’a, (like emu or moa) stampeding. Knowing they need the legs to give to Mo’o, Ma’akani throws a throwing axe at one. Unable to resist such plentiful targets for his chaotic spells, Content Not Found: Mika wrecks havoc in the herd and takes down several. Khal’Dahk makes his disdain for the unnecessary slaughter well known, and the two melali seem to agree.

Return to the Village:
Akalosi, Popo, Pili’o, and Sula’i gather with you.
Akalosi:The words of the Druids are indeed disturbing. Sula’i our shaman will consult with the spirits to see what must be done.”
(Consults with Spirits):
Sula’i: “The spirits are most disturbed to our east. It seems a large space of land has had much of the life wiped from it. The ancestors speak of offlanders and use the word Kha’Hatan, which I find hard to even pronounce. A powerful force gathers there and I fear our few warriors together with you would not be enough to stop it. We would like to know more, but I do not wish to send you to your deaths. I am giving you my most powerful artifacts, the death rattle and ancestral mask of Atunmeha. I am scared to trust a female with such a thing, especially a little girl like Adsila, but only a shaman may use the rattle and there is no other way. By entering a shamanic trance and using the rattle, your spirit will leave your body and enter an elemental world. There you can move into the camp without being seen. The rest of you may look through the mask to see through her eyes and hear what she hears. You must not stay too long and it will strain you, especially a weak female. Once you have seen all of Kha’Hatan, return with what you know.” 

On the way, finding Dead Tua in trap, and consulting with the spirits of the felled trees, Content Not Found: Adsila gains knowledge of something connected with the idea of eight legs. The traps are inspected and the remains put to rest by a traditional bonfire.

Ahead in the jungle you see smoke rising through the canopy of trees.
The trees for several acres have been cleared and the land is obviously being settled. Several wooden cottages are surrounded by a crude wooden palisade. A sign in both Elothonikha and two dialects of Melali reads “Kha’Hatan: Keep Out” As if to emphasize the sign, several skulls of Melali, Alathans, and a Remnant are staked alongside those of a few large predators. Outside the palisade, small fences, probably for animals are seen with a few hutches. In one, a herd of humu root around in the muddy sod. You also just now notice a watchtower in the corner of the palisade wall. If you come any closer out of the jungle, the chances of being seen are high. 
Her body leaving her spirit, Adsila, explores the camp. The group believes it to be an illegal hunters camp and notices a [[:octopus crest]] in the largest building. Several Remnant and many Alathans are in the settlement, and Khal’Dahk recognizes a couple from the airship.

Leaving the site, the group encounters and captures Content Not Found: Doron_ and brings the news back to Huyana then Content Not Found: Uncheuay_ in Samara. The greatchief is bothered by the news, as well as Content Not Found: Mika remembering a possible connection to Zoarch groups using a similar symbol in stories. He will convene his shamans and chieftans to decide on what course to take, while directing the group to find Tyr, Ombra, and Volis.

Into The Jungle
Intro to Moa'loli

Content Not Found: Uncheuay_ “Welcome. I hope your souls can breathe deeply here in Samara. You are welcome as guests of our people here and I hope the ancients will bless you as you journey. Where you find the Manianii, you shall be kept in peace if you tell them you have met with me and show them these Wahulia flowers I am giving you. There are many other people in these lands though and I do not speak for them. If you meet them, your decisions are your own and I have no say.
Go with ”wiki-content-link-not-found">_Content Not Found: Pilio
to his village and bring these Wahulia blossoms as a symbol of my blessing on his travels, then return with what they give you and I will reward you greatly. The jungles are a dangerous place, but I trust you are capable or your leaders would not have sent you. I shall see you soon. Oh, and Mo’owuwu would like to see you before you go. He is the large man near the Outland Inn, by the cauldron. Just look for the dark smoke and stench of cooking meat." 

Mo’owuwu or Content Not Found: Mo-o stands over a large cauldron in front of a sizeable thatch building. The smoke is thick and dark obscuring his features while approached. Noticing visitors he turns with a big smile. "Bovu! I am Mo’owuwu. Welcome to Samara! Most outlanders see Melali food as unsatisfying. They want something more “hearty”, which I was told means meat. With all the new outlanders coming in, we have no way to source all the food they are willing to trade for. But I know what they want, I just don’t have time to get it.
Bring me back 5 humu ribs, 5 beloa’a feet, and 5 lily mantises. For each set you come back with, I’ll be happy to trade you a few of the more powerful artifacts brought in by outlander adventurers."
(New side quest added: Meat And Greet: each round of combat, or every other post out of combat, while in the wilds, you may choose as a minor action to “Scour” the wilds. Simply state you are doing so by rolling your perception under the label scour. If its successful, you can find either 1 humu, 1 beloa’a, or 1 lily mantis. Once I note that you find one, its up to you to decide how to “gather” it. Bring back 5 of each to get access to decently leveled gear from Mo’o.)

Jungle Encounter: Loapu Raiders
On the journey to the village of Huayana, the group meets a scouting party of Loapu raiders. Ma’akani is well tuned in reading the woods and his knowledge of the jungle allows the group to get the drop on the scouts. Content Not Found: Adsila possesses a lily mantis to scout ahead, discovering the identity and location of the Loapu. As the group hides and Ma’akani lays snares, Mika and his mount Morgalora run ahead with Adsila’s drum as a distraction. Using his telepathy, he projects images of butts into the scout’s minds. Chasing him until he teleports back to their flank, the scouts are trapped by the snares and their lead berserker lulled to sleep by Adsila. With the rest of his group cut down, the berserker is convinced by Khal’Dahk‘s silver tongue to allow Adsila’s spirit to enter him. Possessing the berserker, she, through him, convinces the rest of the raiding band to continue southward away from the group, while they continue toward the village of Huyana

A Maniani scout pops seemingly from nowhere in the jungle. He greets Pilio warmly and is introduced to the rest of you. He explains the village is nearby and guides you there. The village is small, only 3 longhouses and a few outbuildings surround a large open walled pavilion. It seems to be the center of community life here with many gathered in various tasks. Content Not Found: Akalosi, Pilio’s father embraces him, and explains that a large feast has been planned for the evening in celebration of his return and your visitation.
That evening, surrounding the large fire in the pavilion, Akalosi introduces you to Popo, the village guard, and Sula’i, the ancient looking shaman. All three tell stories of great battles, cunning tricksters, and a few jokes about Pilio as a child (which make little sense to even the Melali among you).

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Meeting & A Scuffle

First, everyone meets up in a small town on the edge of the Northern Empire. After meeting Content Not Found: Volis, who is your liaison with the SDF, the groups attention is turned to a few Homonculi who have decided to pillage the local market stalls. They don’t last long and soon everyone is on board an Imperial airship headed for Moa’loli, the island of the Melali.


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