Tag: Combat

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  • Defending

    Defense works on a similar idea as all [[contested rolls]]. Defense falls into of one of two categories, active defense or passive defense. Active defense consists of something physical done to actively avoid taking damage, usually dodging out of the …

  • Attacking

    # When attempting to attack, the player rolls their skill dice with that weapon, ability, or spell (this is referred to as "hit rating", "hit rate", or "to hit"). This is compared to either the target's [[defense]] roll (ie dodge, parry, etc), or a …

  • Healing

    A wounded player may be healed in several ways, including spells, a healing potion, magic items, time, or first aid. Time will heal all injuries except mortally wounded if a character relaxes, but there is a chance of infection. After three days, a …

  • Modifiers and Options

    Here are some modifiers and options for combat. An attacker may make a "called shot" specifying a particular area on the target they are trying to strike. Extra difficulty is added in this case at the gm's discretion and more damage may be done. A …

  • Damage

    If the attacker's damage roll is higher than the defender's body roll, the difference between the two is considered damage. See below for effects Damage Table Points of Damage Status Effect 1-3 …

  • Buffs and Debuffs

    Buffs are skills that directly help characters, usually conveying stat bonus, special abilities, or other benefits. Debuffs are the opposite, skills that hinder characters. There are several categories beyond standard buffs and debuffs, including AOE …