Tag: actions

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  • Rounds

    Because its hard to figure out what is happening when everyone takes an action, or even talks, simultaneously, play is often taken in _rounds_. This is especially important in combat, when tiny actions make a big difference and there is far more …

  • Timing and Initiative

    Because [[rounds]] are so brief, it is limited in what may be done and must be taken in turns. There are two options in deciding who will go first, and your GM or your group as a whole, may choose which works best for you. The first option is more …

  • Multiple Action Penalty

    Each turn/[[rounds | round]], a player is permitted one regular action and one minor action. A second regular action taken will incur a penalty. 1D will be subtracted from the characters rolls for both regular actions. Each additional action subtracts …

  • Key Terms

    The terminology used here exists in countless games, roleplaying, video, or otherwise, and enough weird words and names have been brought into the mix for Alatha so far, so there is no need to re-invent the wheel on this one. (Dang that was a long …