Imbuances

(see bottom for examples)

Alathay hold the act of creating to be one of the more divine actions one can perform in everyday living. They see the cosmos as a swirl of the energy of the Aygeemya. To use that energy is to create and thus both do the will of and channel the divine. Incidentally, almost any action taken is thought to be creative in some way. Crafting a knife and sculpting a bowl are creative, but so is farming for it creates crops. Even smashing that same clay bowl is creative to the Alathay, for it creates shards used in drainage latrines. To create is both to make something as well as give meaning to it. Writing is creative and copying that writing is also creative. Originality is not required (nor held in the same esteem in a world that lacks mass production).

Of especially high esteem are inscribers, or “those who write the divine energy into the world” (from the Kushi Telioth, most Holy of scrolls, may it ever guide us). Using ancient tomes and scrolls, inscribers copy special incantations onto objects. The writing process is a partial combination of tattooing, engraving, writing, and painting, depending partially on the medium used. The inscriptions, or “imbuances” as they are known when completed and the magical effect has begun, are written with the liquid that comes from larantha that has been melted. Depending on the desired effect, subtle combinations of the different elements’ larantha are used (see below).

Each inscriber is trained as an apprentice for twelve years, the first six of which are pure study and theory. The next six years are devoted to simply cleaning up tools and washing larantha urns, followed by observation, stenciling, writing formulas, and mixing larantha. The next six years the student becomes a journeyman and works under the master inscriber. Only after these eighteen years will the student be recognized as an official inscriber and six more years must pass before he or she can take on an apprentice of his or her own. Rogue inscribers exist, but they are frequently, harmed, physically or otherwise, or even killed when the object becomes fully imbued. Inscribers go to great lengths to keep their precious laranthan inks protected and far away from any sprites or elementals, who are very fond of the liquid and readily drink all they can find.

Associations With Elements

The molten larantha from the different orbs of each element provides the “ink” used for inscriptions. Not only do words and the way in which the words are written affect the imbuance, but the type of ink used is extremely important as well. Each element has a corresponding set of associations that are used in determining the appropriate element to use. Charts of this type have been found in various forms for several ages.

Element – Color: Associations

Air- White: lightness, scarcity, floating, obscuring, change, nebulousness

Energy – Clear: connection, mind, words, thought, society

Fire – Orange: randomness, destruction, anger, sharpness, passion

Ground – Tan: steadfastness, heavyness, hardness, dullness, strength

Ice – Purple: slowness, sharpness, stillness, layering,

Life Cycle – Grey: life, death, growth, decay, creating,

Light – Yellow: quickness, brightness, visibility,

Space – Green: size, shape, expanding, shrinking, travel

Time – Red: memories, sequence, contingency, possibility, nostalgia

Water – Blue: fluidity, nurture, force, emotion,

Black laranthan ink is also found, but is actually just the combination of many different inks all mixed together. This is frequently found where inks and urns are dumped or cleaned, as the larantha never returns to a solid state. Inscriptions made with black ink will produce seemingly random unpredictable effects. As such they are often used sparingly on objects as pranks, although dangerous effects sometimes cause large problems.

Clear bewaya themselves may be used as “holders” of thoughts, functioning like an unwritten piece of parchment. Though this skill more a ritual and is not technically inscribing, most inscribers are trained in it as well.

Almost any effect can be inscribed. Below are examples of some of the most common inscriptions used by adventurers.

Eefa Imbuance of (Element) – The object possesses a bond to the elemental plane and its appearance takes on some slight characteristics of the element, ie. flames, waves, clouds, rocks, spirals, stars etched into blade, rocky appearance to club, slightly warm, wet, etc. feel to spear +2 to damage lesser inscription 8 bewaya

Imbuance of (Element) – The object possesses a significant bond to a specific element and some or all of the object seems to radiate an aura of that element +1d to damage regular inscription 16 bewaya

Kushi Imbuance of (Element) – The object is crafted entirely of a substantival form of the element itself. Only rumors exist of Alathay craftsmen who can do such things, the few objects of this sort known to exist are gifts of the aygeemya themselves. +2d to damage greater inscription

Imbuances of the Thaumaturge – This imbuance bonds the user closer to a specific element granting a bonus to spell hit rate or spell damage. +1, +2, +1D, lesser, regular or greater inscription 6, 8, 16 bewaya

Imbuance of Destiny – The object feels oddly weighty and somehow more “real” than a normal version of such an object. In times of extreme fervor it may hum slightly. +1d to hit regular inscription 10 bewaya

Imbuance of Fate – The object seems extremely difficult to pick up and a will roll of 5d is necessary to put it away or set it down. In times of extreme fervor one feels the object as an extension of self and it may make a crystalline “singing” sound or loud hum. +2d to hit greater inscription 18 bewaya

Imbuances of Asylum, Sanctuary, Deliverance – This protection imbuance may only be placed upon an article of clothing. +2, +1d, +2d to saving rolls vs damage lesser, regular, and greater inscriptions 6, 9, 15 bewaya

Imbuance of Grace – This imbuance on a physical object gives the bearer a heightened attribute. +1 to a skill or attribute regular inscriptions 4 bewaya for a skill (but not spells), 9 for an attribute

Imbuances

The Opened World Alatha Alatha