Improving Characters


This is the easy part. In game interactions will be the source of any income your character receives, and if we can avoid shopping time in game that does not pertain to the plot or enhance the setting (ie. your character wants new gear vs you need to buy 5 crates to hide in), then we’ll make much better use of limited game time. Please send me an email or discuss with me in person, between sessions, what your character would like to purchase and/or sell. If you have time to roleplay it, sweet. If not, no big deal. Nearly all equipment and prices I could think of may be found here and some upgrades here. You are in charge of keeping track of your jofya, but Ill keep tabs too, so be honest. Overpowered characters stop being fun quite quickly.


This is a touch more complicated, but its for actual character advancement, not just stuff.
Bewaya may be earned in the following ways

1. Gaming. Just being there for a session and participating is going to earn you the majority of your bewaya.

2. Notable achievements. If your character does something incredible, memorable, or especially noteworthy, you’ll earn extra bewaya. Make your character memorable! It does not have to be something that requires an epic roll, often the role is remembered well after the roll. Pardon my corniness.

3. Quick thinking. Coming up with an out-of-the-box idea, setting up a sweet or novel scene, making a great joke that does not detract from the actual game, or other reactions that make the spontaneous aspect of the game so enjoyable will earn you extra bewaya. This is half the reason I roleplay in the first place.

4. Out of game effort. Bringing or making something that enhances Alatha as a world or the gaming experience as a whole will be rewarded in an appropriate level of bewaya corresponding to the amount of effort put in and how much it enhances the Alatha experience.

5. Buying them. Clear bewaya are tradeable and there is certainly a market for them. One goes for between 70 and 140 jofya depending on the market at the time. Please discuss this with me as you would any between-session purchase.

Bewaya, in game, serve as physical representations of the favor of the Aygeemya for you bringing glory to their realm. Technically your character receives them from visiting an Aygeema after finishing actions that might be rewarded. We are going to just pretend everyone is a good little temple goer between sessions and Ill let you know how many bewaya you got in a follow up email. Everything here is additionally subject to change at whim to make the game as fair and as fun as possible.

Bewaya earned may be freely spent in the following ways

1. Imbuances – Getting your gear enchanted for bonuses, effects, or the like. See Materials and Imbuances and Inscriber

2. Learning new abilities (skills, spells, or feats) or new tiers of a spell/feat.

3. Raising stats of known abilities (skills, spells, or feats).

4. Raising stats of attributes.

Using Bewaya

Inscribing will be dealt with on a case by case basis through talking with me. That leaves learning new abilities and raising stats on abilities and attributes. Note that any skill may be raised a maximum of two dots at a time and any attribute may be raised a maximum of one dot at a time.

Learning A New Ability

1. Determine what type of ability it is. Is it a new class-based feat or spell or is it a new generic skill that anyone could learn?

2. If it is a new class-based feat or spell, just look at the difficulty number of the particular tier you wish to add. It will cost the difficulty number. Note that you cannot add a higher tier of a spell or feat without first adding any lower tiers.

3. If it is a new generic skill, it will cost however many dice you have in the corresponding attribute number.

Raising Stats On Abilities

1. Determine the amount of dice you would roll before raising the ability. An existing ability will have an amount of dice next to it or will use the amount of dice of the primary attribute under which it falls (Dexterity, Mysticism, Will, etc). Raising the stat by one dot (1) will cost the amount of dice you would currently roll for it, prior to the increase. Note that if you choose to raise it by two dots (2), you must do each separately. Thus the second addition may cost an additional bewa if you have raised you ability to a larger amount of dice.

2. Is is under 6D? Ignore the 1 or +2, look simply at the amount of dice themselves. If it is 6D or higher it becomes 1.5 x the amount of dice determined in the last step, rounded down. Thus raising your skill in fireball tier 1 from 4D1 to 4D+2, or from 4D+2 to 5D takes 4 bewaya, but raising it from 6D to 6D+1 or 6D+2 to 7D takes 9 bewaya.

Don’t worry, written out it sounds more complicated than it is. I can always just tell you how many you’ll need if it seems too confusing, but I promise, its really not. Everything written here is just the specifics and clarifications. Enjoy Alatha!

Attribute Raising

Attributes (Mental, Perception, Strength, Dexterity, Will, and Mysticism) follow a similar formula as above, albeit slightly simplified and required many more dice. To raise an attribute by one dot (1D to 1D+1, 1D+1 to 1D+2, 1D+2 to 2D, and so on), first determine the amount of dice you have in that attribute (the number with the D after it). To raise an attribute simply takes bewaya equal to that amount of dice multiplied by 10. Remember this is the amount of attribute dice you have before the attribute is raised.

Dayo Stones

Dayo stones allow the user to be infused with a small amount of the Aygeema’s power. They have several uses, each of which uses up the stone.

  • They may be used to add a die to a roll. This must be stated before rolling. This works for attributes and skills. It may be used any time in a game but no more than one per session may be used. Using a stone in this way to accomplish something heroic may result in the gift of another dayo stone.
  • It may be used to raise attributes. One dayo stone allows you to raise any attribute by one dot. No more than three attributes may be raised via dayo stones in the history of a character. No more than two dots may be raised between each session in an attribute.
  • It may be melted down to make ink for an imbuance. Like a powerstone, it is equal to ten bewaya in terms of power. They cannot be traded in any way unless melted.
  • Dayo stones may not be used to raise a regular skill or learn a new one.

Improving Characters

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