Shaman

Capable of transcending this world and becoming part of the elemental spirit world of their ancestors, there is at least one who practices the way of the shaman in every village. They are often healers and sages, and bolster the spirits of their tribes with the spirits of ancestors or even possess friendly Melali to allow great deeds. Shamans often wear large wooden or leaf masks, similar to those worn by chieftains, and carry drums and or rattles to channel their energies.
Difficulty Skill Effect

2 Balance Remove all buffs and debuffs in an area, aoe 3 Trance Stance, may not run, +2 Myst, +2 Body vs damage, -1D Mental 3 Cure T1 1D removed from wounded or worse damage 3 Chant of Mind* T1 Increases group’s mental and perception by +2, aoe buff 3 Chant of Body* T1 Increases group’s strength and dexterity by +2, aoe buff 3 Chant of Spirit* T1 Increases group’s will and mysticism by +2, aoe buff 3 Poultice T1 +1D to all first aid rolls 3 Transcendence shamans do not suffer the stun debuff, passive 3 Create Trinket* T1 coax the power of a spirit into an object granting a +1 imbuance, half hour 3 Spirit Tongue* Speak with an elemental being 4 Chant of Sleep* T1 lull target into incapacitated sleep for 1D/2 rounds, debuff 4 Vitalize* T1 +2 removed from wounded or worse dam, ends stun, AOE 4 Spirit Sight* allows full sight of hiding, sneaking, invisible beings from spirit world 4 Ancestral Fury* T1 blast of spirits from self, 3D+2 damage, adjacent aoe 4 Hypnotize* T1 target will perform a reasonable non-harming request 4 Haunt* T1 makes target run in terror 1D/2 turns, debuff 4 Fortify T1 adds +2 vs damage to object or being, buff 5 Poultice T2 +2D+2 to all first aid rolls 5 Create Trinket* T2 coax the power of a spirit into an object granting a +2 imbuance, half hour 5 Chant of Mind* Increases group’s mental and perception by +2, aoe buff 5 Chant of Body* Increases group’s strength and dexterity by +2, aoe buff 5 Chant of Spirit* Increases group’s will and mysticism by +2, aoe buff 5 Possession* Possess a willing character and use their abilities for your turn 5 Cure T2 2D removed from wounded or worse damage 5 Ancestral Fury* T2 blast of spirits from self, 4D damage, adjacent aoe 5 Somnambulist may use Trance as minor action & move at “run” of 3 spaces/2 rnds, passive 6 Chant of Sleep* T2 lull 2 targets into incapacitated sleep for 1D/2 rounds, debuff 6 Hypnotize* T2 target will perform a non-harming request 6 Vitalize T2 1D removed from wounded or worse dam, ends stun, AOE 6 Haunt* T2 makes target run in terror 1D/2 turns, aoe debuff 6 Fortify T2 adds +2 vs damage to object or being, buff 6 Ancestral Fury* T3 blast of spirits from self, 4D+2 damage, adjacent aoe 6 Reawaken* Bring a dead character back from their soul orb 6 Spirit Boon* Possess an elemental being

*Requires Trance

Shaman

The Opened World Alatha Alatha