The Opened World
Lulai
Description:
Name: Lulai
Features: Middle-Aged (80, ~50) Female Melali, 6’10", 170lbs, Tall, lithe, lanky. Lulai means “Vine”, Vine-like fingers, Wears living moss colony, choker of deep red berries, Wise, Elusive, Servant, Idealistic
Devotions:
Disciplines: Shaman, Druid
Element: Earth
Spheres: Moa’loli Wilds, Maniani Tribe, Melali Druids
Ties:
• I lived among the trees and druids of Moa’loli
• I have advocated for and trained female shamans, including Adsila
•
Oaths:
1. I Will heal the wounded, whether land or creature
2. Always work towards fullness of life and community
3. I will push towards female shamans
Gear:
Bewaya: 15
Dayo Stones:
Jofya: 27
Inscriptions: Eefa Earth Imbuance of the Thaumaturge (passive + 1 to spell to hit)
Possessions:
Mossy Outfit
Sprouted Walking Stick
Red berry necklace
Hidden herb pouches
Sackful of herbs
Potion +2 knowledge (x2)
Cramsack
Potion of spatial expansion: create 9 square open space in one space
Silver chalice
Exquisite white wine
Instant cold cup
Nightvision potion
Blanket heals strain over 10D rounds when placed over body
Notes:
•
•
•
MIND: 4D
Dazed ☐ ☐ ☐ ☐
• Armor/Imbuance
Knowledge: 4D
• Brilliance: 4D
• Botany (knowledge of plants) 4D+2
• First Aid (treat an injury with natural methods) 4D+1
• Survival (life and survival in the wilds) 4D+1
• Resurrection (takes 2 hours, requires soul orb, ritual) 4D+1
•
Perception: 4D
• Clarity: 4D
• Hide/Sneak 4D+1
• Search 4D+1
BODY: 2D+2
Ailing ☐ ☐
• Armor/Imbuance
•
•
Strength: 1D+2
• Endurance: 1D+2
• Climbing 3D+1
•
Dexterity: 3D+2
• Agility: 3D+2
• Staff/Walking Stick 4D
•
•
SPIRIT: 3D
Traumatized ☐ ☐ ☐
• Armor/Imbuance
• Eefa Earth Imbuance of the Thaumaturge (passive + 1 to spell to hit)
Will: 1D+2
• Resolve: 2D
• Focus 2D
•
Mysticism: 5D+1
• Mediation: 5D
Shaman Feats
• Trance (enter a spirit trance, seeing the spirit world but may snap out of it at any time. +2 to Myst. Gain 1 strain box in Mind/Body but – 1D any skills in them. Stance.)
• Somnambulist* (may trance as minor action, allows you “run” in trance at -1 space/round than normal run)
• Spirit Sight* (in trance, allows full sight of spirits/invisible/hiding/sneaking being)
• Spirit Tongue* (speak to spirits/elemental beings)
• Spirit Guide* (Talk to the ancient earth spirit of your grandmother, who often aids you but may be cryptic)
• Fortifying Chant* T2 (increase Mind, Body, or Spirit 6×6 AOE +2, Condition, req. trance)
• Hypnotize* (target will perform a reasonable non-harming request, req trance)
• Balance (removes all positive and negative conditions from an area and those inside, restoring the natural state, 3 by 3 square AOE)
• Cure T2 (life energy swirls to heal a specific injury, Remove up to 1 strain and 1 Condition, single target)
• Possession* T2 (Possess any being, using their abilities for your turn. Special Condition. Roll vs Mediation)
Druid Feats
• Grow (create, heal, or spike the growth of any plant, heal a Melali or plants 1 strain)
• Woodshape (bend, twist, form, and shape wood or plants as though sculpting, but w/o tools)
• Rooted (you are unable to be moved, tripped, or shifted against your will)
• Tendril Pull (vines burst from ground, shifting your target one space from their current location)
• Vinespawn (creates 4 space grasping vine, may hold 1 target in place 1 round)
• Vinecover ( + 1D to hide/camouflage, extended condition)
• Sense Life (as a Druid, you can feel anything living within a ten space radius, even if invisible or hidden)
• Barkskin T2 (cause thick bark to cover skin as temporary armor, adds 1D to body vs damage for 1D + 2 turns, condition)
• Thornshield (brambles cover you, does 3D damage to attacker if hit with melee roll, condition)
• Tree Of Life (learned @ Eye of Life, Root into ground and commune with Life energies, causing healing vines to flow through the area around you, effects may vary, 1 turn to root/1 to activate, may persist as long as you like, you need no nourishment in this form, ritual)