The Opened World
Tavi
Remnant Outcast Aeromancer
Description:
Name: Tavi
Features: Male Remnant Exile, Simple garments with long trailing white ribbon and wraps, Tall, Thin, Late 20’s
Devotions:
Disciplines: Aeromancer
Element: Air (Shah)
Spheres: Remnant Exile
Ties:
• Jabera is a friend and allows me to stay at his dojo
• Kahra and SenSen are Jabera’s top students and I live with them
• Jerys and Lupa are questionably severe and sway Jabera
Oaths:
1. I Am/Will
2. (I) Always/Never
3. For clear skies, the wind must blow away the clouds
Gear:
Bewaya: 33
Dayo Stones: 1
Jofya: 15
Inscriptions:
Possessions:
• 4 throwing knives (forearms) (Body+1D thrown, Dex+1D melee)damage vs Body
• Walking stick/javelin Body+2D damage vs Body
• Long bow, normal tipped arrows 3d+2 damage vs Body
• Large carrying pouch
• Canteen
• Silverware
• Hardtack
• Cheese
• Dried meat
• Tinderbox
• Rope
• Pipe of knowledge, perception+1D , read wind
• Potion of Fear intimidate+2
• mug @ stark raft for 1/2 off drinks
• hardmead
• Censor of the mystic caster, myst+1D while burning incense
• Ancient Shield, add 1D to Agility or Endurance vs direct attacks if defense beats 9
• 2 Daggers Body+1D (slashing) or Dex+1D (stabbing)
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Notes:
• Adam=Jabera’Wee, Jev=Jerys, Matt=Lupa, Tina=Mambi
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MIND: 2D
Dazed ☐ ☐
• Armor/Imbuance
Knowledge: 2D
• Brilliance: 2D
• Survival
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Perception: 2D
• Clarity:
• Intimidate
• Hide/Sneak
BODY: 3D+2
Ailing ☐ ☐ ☐
• Armor/Imbuance
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Strength: 2D
• Endurance:
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Dexterity: 5D
• Agility:
• Bow
• Dodge
• Riding
• Throwing
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SPIRIT: 3D+2
Traumatized ☐ ☐ ☐
• Armor/Imbuance
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Will: 2D
• Resolve: 2D
• Control Pain
• Focus
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Mysticism: 5D
• Mediation: 5D
• Windball (T1) 3D+1 damage to Body, Push Back
• Suffocate (T1) 3D+1 damage to Body Ignoring Armor, -1D to Mind as short Condition, Ranged AOE
• Squall (T1) 3D, Moves 1 back, adjacent AOE
• Stormshield (T1) gain 1D+1 to agility vs to hit, condition
• Calm Winds
• Wind Sculpt
• Imbue Air (T2) Damage+1D vs Body, Damage+1D+2 while touching caster
• Puff, create a small burst of elemental air
• Read the Winds, gain a sense of any surrounding area into which air can flow
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