Conditions are simply ongoing effects. They can be beneficial, harmful, or neutral. A normal condition lasts for 1D+2 rounds. A short condition lasts 1d/2 rounds. An ongoing condition lasts until removed or healed.

Damage often inflicts strain, which causes the following ongoing conditions.

  • Ailing, Strain to Body
  • Dazed, Strain to Mind
  • Traumatized, Strain to Spirit
  • Exhausted, Strain to Mind, Body, & Spirit
  • Senseless, the character is unconscious, incapacitated, or unable to respond

In addition, poisons, feats, and spells often cause conditions on characters.


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