The most numerous race in Alatha is the one it is named after: Alathan. Alathans, or Alathaya in their native tongue, are a humanoid species with somewhat reptilian features. They possess wide strong jaws, short flat-fronted snouts, thick eye ridges, and prominent fins on their heads. The fins are dyed according to the color of the Aygeema they serve at a dedication ceremony in childhood, but may be changed if an adult finds more meaning serving a different Aygeema. The dorsal fin is far larger on males. Their skin ranges in shades of green from quite gray to vibrant and Alathans have four digits on each hand.
Alathans are an industrious and inventive species and much of the technological development that exists is owed to their ingenuity. The least conventional species, they also have the widest span of views and roles and are continually adapting. There are two major Alathan nations, each with a quite different approach on governance and world relations, the lands of the Council of Dafsohmet and the Northern Empire.

Alathan Factions
Due to the interconnected past and the only recent rise of the Northern Empire, many factions of the Alathan Species are found throughout Alathan lands

Primarily Religious Factions

  • The Temple Conglomerate – The group of priests, prophets, and other pious Alathaya who run the temples to the Aygeemya in Ir Alatha and Narathet. They are the official decision makers for most religious matters within much of the Alathan world.
  • Barencil – A group of zealous fanatics obsessed with the coming of a messiah figure who hasten its coming by “cleansing” those who are seen as preventing its return. They also “cleanse” their dorsal crest to remove any pigment and are thus sometimes referred to as “undyed ones” or “Barencil” in the native tongue. They reject the authority of the Temple Conglomerate as far too lenient.
  • Shenos Khit – An ascetic group of monks who practice extreme poverty, withdrawal from society, and the stretching of physical limitations. They have loose official ties to the Temple Conglomerate.
  • Order of the Fading Star – A highly mystical religious body believing that mortals are stars fallen from the heavens. They participate in a religious rite based arranging themselves in the order of the constellations and the activation of various traditional magical artifacts, usually light based. They wear shimmery silvery-white cloaks. They see the Temple Conglomerate as irrelevant and too concerned with physical matters, although they hold no hard feelings towards them.
  • Meeari Tribunal – An ancient order that provides trials for extremely significant issues of Alathaya. They run a traveling court-like proceeding following elaborate traditions and rituals. They do not declare a verdict but rather allow the gods to judge by whether or not the Alathay is struck dead by some sort of divine judgment. They have official ties to the Temple Conglomerate, but are not governed by them.
  • Cults of Tehsh, Voo, Wee, Zihth, Khohg, or Shah – Various cults exist across the Alathay archipelago that worship a specific Aygeema. Depending on the specific cult, it may be seen as more or less in line with the Temple Conglomerate (who took nearly all of their practices of Aygeemya veneration from these cults).
  • Cult of The Tannet Pearl – A strict sect that holds a bluish pearl in their possession (which they claim is the Tannet Pearl mentioned in the Kushi Telioth, most holy of scrolls, may it ever guide us) as the embodiment of the ideal. Regarded as quite crazy by most people, they have an elaborate system of rites and rituals to revere the pearl as a portal to the divine presence of the cosmos. They see the Temple Conglomerate as in the pockets of political bodies, overly academic, and thus see its authority as non-binding. Most notable for being a large part of the forces working with Lord Eenkho

Other factions

  • [[S.D.F.]] – Society for the Development of a Framework for Mutual Empowerment and Synergistic Co-Development. A group of politicians, bureaucrats, and diplomats dedicated to establishing the working relationship between the Alathaya and the Remnant and now the Melali as well. Has offices in Ir Alatha, Tidoshan, Narathet, Samara, Mactabalis, Caducepolis, and Ir Renisa.
    The Society for Adventuring in Dungeons or S.A.D. – A group of dayoklanya (adventurers) who dedicate themselves to exploring ubiquitous dungeons, tombs, caves, and ruins. They may be found in many larger taverns telling stories. They always fight the same set of monsters and recover a powerful artifact. This is built into their charter.
  • Jaadin – A ritual brotherhood and occasional criminal organization, the Jaadin see themselves as “beyond the law” of the Council of Dafsomet and Northern Empire. The Jaadin is a clan/fraternal order originally hailing from Tiliosh on the island of Sadina. Their primary base of operations in most cities are Tea Houses. The tea house is a combination coffee house/opium den/bar where something like an opium tea is served. They have members who have infiltrated almost every major organization, army, and political body. They were created roughly as a rebel group to overthrow Tinali, a ruthless warlord who controlled much of Sadina at that time. They started with guerilla attacks and assassinations, then moved into various semi-legal activities to generate income. Following the death of the original leader, the group fractured and infighting began. It was during the second generation of infighting that the soldiers and diplomats of the recently founded Council of Dafsohmet showed up on the shores of Sadina. Overnight, the newly arrived soldiers and the people of Sadina overthrew the ruling warlord. Having managed to miss out on the opportunity to participate in the actual uprising, many of them were left angry and depressed. Unable to revert to normal civilian lives after living years of outlawry, grave danger, and extreme violence, many of the ex-rebels of the Jaadin reunited. Due the high percentage of deaths of the original members, and their sole purpose being taken from them, they took the name “Nehshya Adin” or “the Doomed”. The name eventually became slurred and the prefix dropped to become simply, Jaadin. The members are dark, gothic, brooding, bitter, and extremely cynical, seeing the world as always on the brink of collapse. Their actions are taken accordingly, living in the moment in a dark epicureanism, doing as they will, knowing the consequences won’t damn them any more than they already believe themselves to be. Jaadin darken their brow-ridges and are often quite heavily tattooed with black cultic symbols.
  • Nehsh Lama’Dorei – Literally “The Uprising”, it is a mostly peasant revolt that is gaining in popularity among more outlying islands and seeks to “end the oppression of the people”. To show their independence from external control, their dorsal crests are bleached to clear, which sometimes causes members to be confused with Barencil.
  • Leh’oonsa – The Leh’oonsa are the largest group of raiders and pirates along the outer fringes of settled lands. They are not especially organized, but do have a loose alliance with each other. Most members are wanted for crimes against the Protectorate or Empire.
  • League of Free Trade – Sometimes mistakenly referred to as the Merchant’s Guild, the League is a loosely affiliated group of wealthy merchants and their investors. They have a decent sway in the Council of Dafsomet and have little association with the Northern Empire.
  • Shell-Clad – Based off an ancient poem of people rising from the sea free from any obligations, shell-clad is a term used to refer to those who refuse the rule of large governing bodies, such as the Council of Dafsomet or the Northern Empire. They often adorn their tattered garments with shells to signify this. They may be hermets, mystics, or zealous rebels intent on anarchy, but they are always wandering and must never settle in one place for long.


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